Yeah sorry -- I should have been more clear. I didn't mean to imply most games use deterministic systems.
This isn't a theoretical, unproven suggestion he's recklessly advocating -- this technique is implemented in several games played by millions without your DoS scenario playing out. Games are typically low bandwidth…
Yeah sorry -- I should have been more clear. I didn't mean to imply most games use deterministic systems.
This isn't a theoretical, unproven suggestion he's recklessly advocating -- this technique is implemented in several games played by millions without your DoS scenario playing out. Games are typically low bandwidth…