Yes, we're completely rewriting the upgrade mechanics.
Agreed. We're working on the balancing.
That is indeed one of the points where we sacrifice correctness for simplicity. We had discussed this idea but decided to go with only one kind of data. But I completely agree with your point that in the real world data…
I think Cookie Clicker is actually perfect the way it is. We just abused the concept to try and sneak in some Physics ;)
Now, that was just because I'm stupid. Fixed, thanks!
Hi all, this is Kevin from the Particle Clicker dev team. We made this game last weekend at the [CERN Webfest](http://webfest.web.cern.ch). We didn't get much actual work done since then... Thanks a lot, this is really…
Yes, we're completely rewriting the upgrade mechanics.
Agreed. We're working on the balancing.
That is indeed one of the points where we sacrifice correctness for simplicity. We had discussed this idea but decided to go with only one kind of data. But I completely agree with your point that in the real world data…
I think Cookie Clicker is actually perfect the way it is. We just abused the concept to try and sneak in some Physics ;)
Now, that was just because I'm stupid. Fixed, thanks!
Hi all, this is Kevin from the Particle Clicker dev team. We made this game last weekend at the [CERN Webfest](http://webfest.web.cern.ch). We didn't get much actual work done since then... Thanks a lot, this is really…