Sorry to both of you for this. Thanks for pointing it out. The server was misconfigured (KeepAlive) and couldn't handle the load. It's been fixed now.
Someone else pointed this out. You are right, for comparison of each improvement independently, it's better to use frame time. In this particular case, we were after a very specific framerate, and it helps to think in…
Sorry about this. Thanks for posting this link. The server had KeepAlive on and couldn't handle the load. Solved.
Agreed. The game outputs both. In this particular case, we are after a very specific framerate.
Sorry to both of you for this. Thanks for pointing it out. The server was misconfigured (KeepAlive) and couldn't handle the load. It's been fixed now.
Someone else pointed this out. You are right, for comparison of each improvement independently, it's better to use frame time. In this particular case, we were after a very specific framerate, and it helps to think in…
Sorry about this. Thanks for posting this link. The server had KeepAlive on and couldn't handle the load. Solved.
Agreed. The game outputs both. In this particular case, we are after a very specific framerate.