keini
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Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge: design a clean rule-set and scale it to thousands of…
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I released a small logic puzzle game a few weeks ago. It reached around 1000 installs with roughly 400 active players. What surprised me wasn’t the growth, but player behavior. I added a daily leaderboard mostly as a…
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Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of…
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Hi! I’ve been building a new type of logic-neighbor puzzle for iOS. Each cell shows how many matching neighbors it needs, and the goal is to make the entire grid consistent. It’s clean, minimal, no ads, no tracking.…