I agree, turning a simple idea into a polished game takes like a year. Most of it isn't even in the core idea but surrounding polish, menus, extra features, etc. Source I did it. Also I'm just saying the stack from this…
(ok mild spoilers ahead) Really why! I enjoyed them both and I read Deepness in the Sky first. It was a bit of a shock about FTL for me but I kind of granted narrative license so he could explore the range of…
I want to recommend Vernor Vinge's books to anyone looking for some new sci-fi... I've read A Deepness in the Sky and A Fire upon the Deep. They were exemplary to the kind of logical structure of SciFi and made some…
Pulling out Instagram 100 times in every workday, yes, it's a total disaster
Where is Cranelift mentioned My 2c on this is nearly ditching rust for game development due to the compile times, in digging it turned out that LLVM is very slow regardless of opt level. Indeed it's what the Jai devs…
I agree, turning a simple idea into a polished game takes like a year. Most of it isn't even in the core idea but surrounding polish, menus, extra features, etc. Source I did it. Also I'm just saying the stack from this…
(ok mild spoilers ahead) Really why! I enjoyed them both and I read Deepness in the Sky first. It was a bit of a shock about FTL for me but I kind of granted narrative license so he could explore the range of…
I want to recommend Vernor Vinge's books to anyone looking for some new sci-fi... I've read A Deepness in the Sky and A Fire upon the Deep. They were exemplary to the kind of logical structure of SciFi and made some…
Pulling out Instagram 100 times in every workday, yes, it's a total disaster
Where is Cranelift mentioned My 2c on this is nearly ditching rust for game development due to the compile times, in digging it turned out that LLVM is very slow regardless of opt level. Indeed it's what the Jai devs…