My group at Apple is still definitely hiring. My team has been trying to grow headcount for a while now. If you're really good, go ahead and apply.
Sure you can. C++ has reference-counted garbage collection with its smart pointers and RAII, just like Swift. People certainly write high-throughput systems in C++. Swift is slower than C++, yes, but not because of its…
I've used tons of concurrency in Android apps, iOS apps, Unreal Engine games, C++ code running a Raspberry Pi drone, embedded Android telemetry (Java/C++), and C++ AR/VR high-resolution realtime media streaming systems.…
I always just referred to it as "deterministic destruction." I think that's reasonable, anyway.
My group at Apple is still definitely hiring. My team has been trying to grow headcount for a while now. If you're really good, go ahead and apply.
Sure you can. C++ has reference-counted garbage collection with its smart pointers and RAII, just like Swift. People certainly write high-throughput systems in C++. Swift is slower than C++, yes, but not because of its…
I've used tons of concurrency in Android apps, iOS apps, Unreal Engine games, C++ code running a Raspberry Pi drone, embedded Android telemetry (Java/C++), and C++ AR/VR high-resolution realtime media streaming systems.…
I always just referred to it as "deterministic destruction." I think that's reasonable, anyway.