I can only speak for Unity until versions till maybe 2019 - and I never developed a full commercial title with it - just a few game jam games - so maybe I'm not the best authority on that... But I think it's quite far…
Putting the purely technical aspects aside for a moment. From my experience so far one big point in favor of DragonRuby is that its philosophy focuses on developer productivity, for example - an iterative immediate…
I can only speak for Unity until versions till maybe 2019 - and I never developed a full commercial title with it - just a few game jam games - so maybe I'm not the best authority on that... But I think it's quite far…
Putting the purely technical aspects aside for a moment. From my experience so far one big point in favor of DragonRuby is that its philosophy focuses on developer productivity, for example - an iterative immediate…