The "overlooking" problem comes inherently with most heuristics. There should just be an option to forgo this system of measurement and use another one.
Artists pay for their supplies. And this seems to be a fair deal - if you're not paying them, you should at least give them some publicity.
it's not so much about Unity or other beginner-friendly engines, it's much more about Kickstarter, Greenlight and Early Access (and probably Patreon a bit later down the line, don't see devs using it right now, although…
hex wargames are: 1) not so small of a niche 2) a great marketing decision - just like space sim, this genre has amazing potential revenue per customer. That's proven empirically, as for a reason - I would hypothesize…
It's an issue of not being able to compete with Unity any other way too. Small developers that gain experience with your engine sometimes become big developers, who are going to be used to your engine. Makes sense.
Yeah, the sample was quite clearly handpicked for increased impact (and faster habituation, probably). But the argument is (I believe) about the fact that you can easily handpick such samples from perfectly normal…
Novelty effect is strong, but there might be a u-shape there. Have you ever tried to get past the valley?
It's very interesting how throughout the discussion the opposite behavior (smiling as neutral line) is becoming localized to US/UK. Plus, Dale Carnegie seems to have left a cultural mark on Americans comparable to that…
Hmm, I think you mixed it up a bit. "American smile" is just a smile done primarily with lip muscles that shows teeth prominently.
Yeah, we hate them too (and I'm Russian). ¯\_(ツ)_/¯ When we go on vacation, we try to choose a hotel with less Russians (fluent English helps, since not a lot of my countrymen are comfortable with it yet). Still,…
You have to dig deeper. In general, impact of soviet period is way overstated by foreigners (I'm Russian myself). The trend you're describing might be true, but some researchers draw its origins as far as Mongolian…
The "overlooking" problem comes inherently with most heuristics. There should just be an option to forgo this system of measurement and use another one.
Artists pay for their supplies. And this seems to be a fair deal - if you're not paying them, you should at least give them some publicity.
it's not so much about Unity or other beginner-friendly engines, it's much more about Kickstarter, Greenlight and Early Access (and probably Patreon a bit later down the line, don't see devs using it right now, although…
hex wargames are: 1) not so small of a niche 2) a great marketing decision - just like space sim, this genre has amazing potential revenue per customer. That's proven empirically, as for a reason - I would hypothesize…
It's an issue of not being able to compete with Unity any other way too. Small developers that gain experience with your engine sometimes become big developers, who are going to be used to your engine. Makes sense.
Yeah, the sample was quite clearly handpicked for increased impact (and faster habituation, probably). But the argument is (I believe) about the fact that you can easily handpick such samples from perfectly normal…
Novelty effect is strong, but there might be a u-shape there. Have you ever tried to get past the valley?
It's very interesting how throughout the discussion the opposite behavior (smiling as neutral line) is becoming localized to US/UK. Plus, Dale Carnegie seems to have left a cultural mark on Americans comparable to that…
Hmm, I think you mixed it up a bit. "American smile" is just a smile done primarily with lip muscles that shows teeth prominently.
Yeah, we hate them too (and I'm Russian). ¯\_(ツ)_/¯ When we go on vacation, we try to choose a hotel with less Russians (fluent English helps, since not a lot of my countrymen are comfortable with it yet). Still,…
You have to dig deeper. In general, impact of soviet period is way overstated by foreigners (I'm Russian myself). The trend you're describing might be true, but some researchers draw its origins as far as Mongolian…