The intention of this was not to change the Time Series panel in a way that it can accommodate real time graphics rendering because it is not intended to do that. It was more about pushing the limits and figuring out…
No, it is not :D It was part of an internal hackathon. You can actually try it (there are links on the blog post)
Thanks a lot :) That was literally a last 30 minute hack. We wrote some dirty code that exposes player stats into the javascript space and then it was a matter of forwarding them into the data source.
Hey Kostas here (one of the 3 people we did this). We are actually using a WASM port of chocolate-doom from which we are getting the frame buffer from WebGL. We use 256 time series to represent each color, and then we…
The intention of this was not to change the Time Series panel in a way that it can accommodate real time graphics rendering because it is not intended to do that. It was more about pushing the limits and figuring out…
No, it is not :D It was part of an internal hackathon. You can actually try it (there are links on the blog post)
Thanks a lot :) That was literally a last 30 minute hack. We wrote some dirty code that exposes player stats into the javascript space and then it was a matter of forwarding them into the data source.
Hey Kostas here (one of the 3 people we did this). We are actually using a WASM port of chocolate-doom from which we are getting the frame buffer from WebGL. We use 256 time series to represent each color, and then we…