Having worked in games for 13 years, at studios large and small and projects of the same variety, source code access has almost never blipped on the radar. The few times when we had issues with various engines for which…
Right, I meant "pulling their weight" in a relative sense, with the understanding that a more experienced and talented employee will do more work or do it more quickly. Maybe my desire is simply to increase the…
To be honest, having experienced the tremendous damage done by poor hires (and the amazing difficulty of getting rid of them once they're identified as such), I might see this as a pretty substantial benefit of working…
Absolutely right. I've gone through the dark times of wondering how to get the linker to stop exploding on me. And when speaking about developing a game engine, it's not just the work required to create feature X, it's…
The series is pretty good overall, but his endless tirades against OOP (many of which are specious) drained much of my enthusiasm for his blog. Regardless, it's still good reading and this new game project is a great…
*were
Great feedback, marred by a pointless "Iron Man reference was juvenile" comment. I for one found the example spreadsheet entertaining, and it made the product more appealing to me as a result.
I got a chance to try this out with a first-person shooter. I was not very happy with it. It felt worse than mouse+keyboard and simultaneously worse than dual-analog gamepads. Everybody in the room had issues…
This is extremely accurate based on my 11+ years of experience in the industry (across two studios). After some large AAA projects threatened people's relationships and overall happiness, many steps were taken to…
Basically everything this guy wants is at odds with my own desires for a social network. Facebook's previously countless virality loopholes were what almost turned it into some bizarro version of MySpace, with polluted…
This "lab report" always brings back good memories because it indirectly launched my career in the game industry. I was finishing up my CS degree at UW Madison and working in Mike Gleicher's computer graphics lab in…
Having worked in games for 13 years, at studios large and small and projects of the same variety, source code access has almost never blipped on the radar. The few times when we had issues with various engines for which…
Right, I meant "pulling their weight" in a relative sense, with the understanding that a more experienced and talented employee will do more work or do it more quickly. Maybe my desire is simply to increase the…
To be honest, having experienced the tremendous damage done by poor hires (and the amazing difficulty of getting rid of them once they're identified as such), I might see this as a pretty substantial benefit of working…
Absolutely right. I've gone through the dark times of wondering how to get the linker to stop exploding on me. And when speaking about developing a game engine, it's not just the work required to create feature X, it's…
The series is pretty good overall, but his endless tirades against OOP (many of which are specious) drained much of my enthusiasm for his blog. Regardless, it's still good reading and this new game project is a great…
*were
Great feedback, marred by a pointless "Iron Man reference was juvenile" comment. I for one found the example spreadsheet entertaining, and it made the product more appealing to me as a result.
I got a chance to try this out with a first-person shooter. I was not very happy with it. It felt worse than mouse+keyboard and simultaneously worse than dual-analog gamepads. Everybody in the room had issues…
This is extremely accurate based on my 11+ years of experience in the industry (across two studios). After some large AAA projects threatened people's relationships and overall happiness, many steps were taken to…
Basically everything this guy wants is at odds with my own desires for a social network. Facebook's previously countless virality loopholes were what almost turned it into some bizarro version of MySpace, with polluted…
This "lab report" always brings back good memories because it indirectly launched my career in the game industry. I was finishing up my CS degree at UW Madison and working in Mike Gleicher's computer graphics lab in…