Varying resolution is trivial with raytracing, however a big part of the work here is not tied to screen resolution. Lighting is sampled far below screen resolution and needs to be reconstructed over multiple frames.…
Textures usually ship compressed in a format that is supported by the hardware. Hardware texture compression saves a lot of bandwidth and therefore improves runtime performance. That compression step is done offline and…
Varying resolution is trivial with raytracing, however a big part of the work here is not tied to screen resolution. Lighting is sampled far below screen resolution and needs to be reconstructed over multiple frames.…
Textures usually ship compressed in a format that is supported by the hardware. Hardware texture compression saves a lot of bandwidth and therefore improves runtime performance. That compression step is done offline and…