Could you link to it please? I've not tried it on anything else, but I remember thinking that it has a lot of potential uses. Also I only used it on gray-scale features, but I'm sure it could make use of full RGB too.…
Hmm looks like they have, well here's another link to it: https://dl.dropboxusercontent.com/u/1672291/scrabble-referee...
This is great. I particularly like that they also automatically generated dirty versions for their training set, because that's exactly what I ended up doing for my dissertation project (a computer vision system [1]…
Nice work! A little trick you can use here is squared distance which avoids the relatively expensive square root (also do the square in-place rather than pow) so your distance function becomes: (d - a) * (d - a) + (e -…
Nice example, but ray casting like this is overkill for this effect and with a low number of rays it's pretty inaccurate. I prefer using the technique shown in this classic article on 2D soft shadows:…
Could you link to it please? I've not tried it on anything else, but I remember thinking that it has a lot of potential uses. Also I only used it on gray-scale features, but I'm sure it could make use of full RGB too.…
Hmm looks like they have, well here's another link to it: https://dl.dropboxusercontent.com/u/1672291/scrabble-referee...
This is great. I particularly like that they also automatically generated dirty versions for their training set, because that's exactly what I ended up doing for my dissertation project (a computer vision system [1]…
Nice work! A little trick you can use here is squared distance which avoids the relatively expensive square root (also do the square in-place rather than pow) so your distance function becomes: (d - a) * (d - a) + (e -…
Nice example, but ray casting like this is overkill for this effect and with a low number of rays it's pretty inaccurate. I prefer using the technique shown in this classic article on 2D soft shadows:…