I’ve been building quite an ambitious flash cart menu system for the N64 recently, and it’s been an absolute joy! Would really recommend anyone with a curious, hacker mindset that grew up with these consoles to explore…
Recently I realized Claude can create working novel GameShark/cheat codes for retail N64 ROMs by pointing it at a decomp project and just requesting the cheat you want. Pretty cool!
I've recently started a side project for the N64, and this is very relatable! Working within such tight constraints is most of the fun.
Something similar here: https://github.com/lmcd/EasyAnchors
Yep, around 1fps on a 2017 15" MacBook Pro. I'm seeing similar issues with some of my own WebGL work on this new machine :(
Thx, appreciate it! Pop me an email and I'll keep you in the loop: lee@shopmo.co
How's about this: https://www.youtube.com/watch?v=BD15ncn7KQw Note: this video is 100% real, but I trimmed out some frames here and there (during keypresses and Shopify auth) to make for a seamless pitch.
* A pixel-perfect WebGL/JavaScript implementation of UIKit/QuartzCore that runs basic iOS apps in a web-based simulator at 60fps * A Swift 3 -> JavaScript compiler with many language features, full type inference and…
Here's one approach you could use if you had a reliable zero-day at your disposal. I've been out of the jailbreak scene for a while, so I might be way off the mark: 1) Have zero-day ([0]) that can be used to deliver…
I’ve been building quite an ambitious flash cart menu system for the N64 recently, and it’s been an absolute joy! Would really recommend anyone with a curious, hacker mindset that grew up with these consoles to explore…
Recently I realized Claude can create working novel GameShark/cheat codes for retail N64 ROMs by pointing it at a decomp project and just requesting the cheat you want. Pretty cool!
I've recently started a side project for the N64, and this is very relatable! Working within such tight constraints is most of the fun.
Something similar here: https://github.com/lmcd/EasyAnchors
Yep, around 1fps on a 2017 15" MacBook Pro. I'm seeing similar issues with some of my own WebGL work on this new machine :(
Thx, appreciate it! Pop me an email and I'll keep you in the loop: lee@shopmo.co
How's about this: https://www.youtube.com/watch?v=BD15ncn7KQw Note: this video is 100% real, but I trimmed out some frames here and there (during keypresses and Shopify auth) to make for a seamless pitch.
* A pixel-perfect WebGL/JavaScript implementation of UIKit/QuartzCore that runs basic iOS apps in a web-based simulator at 60fps * A Swift 3 -> JavaScript compiler with many language features, full type inference and…
Here's one approach you could use if you had a reliable zero-day at your disposal. I've been out of the jailbreak scene for a while, so I might be way off the mark: 1) Have zero-day ([0]) that can be used to deliver…