I did not, I just #ifdef-ed that code out of the Mac port. I'll review what I've done again and follow-up with the Clang people.
I recently went through a very similar process porting my screensaver [1] from Windows to Mac without using a library like SDL. Here are some additional difficulties I encountered during this process: OpenGL on multiple…
I did not, I just #ifdef-ed that code out of the Mac port. I'll review what I've done again and follow-up with the Clang people.
I recently went through a very similar process porting my screensaver [1] from Windows to Mac without using a library like SDL. Here are some additional difficulties I encountered during this process: OpenGL on multiple…