Historical issues for who, exactly? The way it was solved was to keep a copy of every DLL ever released on your system--I don't exactly call that solved; it's more like treating a cold with medicine that stops you from…
How about when an OS ships an update? A library you're using (you didn't write that whole audio and gfx layer yourself, did you?) ships an update? A crippling bug gets exposed in some API you use? This is by and large…
These all sound like problems that can occur on any system, let alone browser-based, html5/javascript games (and often do occur in cross-platform games). I fail to see a problem here. DISCLAIMER: I work for an…
Historical issues for who, exactly? The way it was solved was to keep a copy of every DLL ever released on your system--I don't exactly call that solved; it's more like treating a cold with medicine that stops you from…
How about when an OS ships an update? A library you're using (you didn't write that whole audio and gfx layer yourself, did you?) ships an update? A crippling bug gets exposed in some API you use? This is by and large…
These all sound like problems that can occur on any system, let alone browser-based, html5/javascript games (and often do occur in cross-platform games). I fail to see a problem here. DISCLAIMER: I work for an…