I've settled into a pattern of using agents for work (where throughput/results are the most important) and doing things the hard way for personal or learning projects (where the learning is more important).
My late-nineties elementary school computer class was mostly devoted to learning about and building a project in Hypercard on the school's Mac Classic fleet. The project was to build a "house" of our own design with…
Under schedule pressure that's certainly true, but subsequent products will often start by taking a skeleton of a previous one. In this way tech debt could live on for many additional games unless it's addressed.
I've settled into a pattern of using agents for work (where throughput/results are the most important) and doing things the hard way for personal or learning projects (where the learning is more important).
My late-nineties elementary school computer class was mostly devoted to learning about and building a project in Hypercard on the school's Mac Classic fleet. The project was to build a "house" of our own design with…
Under schedule pressure that's certainly true, but subsequent products will often start by taking a skeleton of a previous one. In this way tech debt could live on for many additional games unless it's addressed.