I highly recommend the book 'Dare to Stop Anxiety and Panic Attacks' (https://www.amazon.com/Dare-Anxiety-Stop-Panic-Attacks/dp/09...). It emphasizes accepting and allowing feelings of anxiety instead of actively…
Completely agree, and the Oct 2022 GCP decision to start charging "egress" fees for accessing multi-region storage buckets _within_ GCP was not much appreciated either!
(https://linen.futureofcoding.org/t/430914 is a working URL)
I think "good but not perfect" describes my experience here as well. I've certainly needed to rework some bits of code that were allocating when I didn't expect them to, but so far, this has not become too onerous…
One of the many yaks! In this case taking memory mapped Vulkan buffers and unsafeing them to various Go arrays and whatnot. I have a gapbuffer implementation on top of this, and then a truly evil "gaptree"…
Working on a way to write Oculus Quest apps in Golang. The entire thing is a tower of yak shaving. Current adventure: attempting to write a reactive UI system that doesn't need to dynamically allocate memory.
Any chance of being able to build models in Go (instead of just running them) in Tensorflow 2.0?
I highly recommend the book 'Dare to Stop Anxiety and Panic Attacks' (https://www.amazon.com/Dare-Anxiety-Stop-Panic-Attacks/dp/09...). It emphasizes accepting and allowing feelings of anxiety instead of actively…
Completely agree, and the Oct 2022 GCP decision to start charging "egress" fees for accessing multi-region storage buckets _within_ GCP was not much appreciated either!
(https://linen.futureofcoding.org/t/430914 is a working URL)
I think "good but not perfect" describes my experience here as well. I've certainly needed to rework some bits of code that were allocating when I didn't expect them to, but so far, this has not become too onerous…
One of the many yaks! In this case taking memory mapped Vulkan buffers and unsafeing them to various Go arrays and whatnot. I have a gapbuffer implementation on top of this, and then a truly evil "gaptree"…
Working on a way to write Oculus Quest apps in Golang. The entire thing is a tower of yak shaving. Current adventure: attempting to write a reactive UI system that doesn't need to dynamically allocate memory.
Any chance of being able to build models in Go (instead of just running them) in Tensorflow 2.0?