Hear, hear!
Hi! Thanks so much for the support. We love Beat Sabre as well—in fact, one of our early tests was to strap weights to our wrists and try to play the game with the added resistance. It was a fun experiment, and frankly…
Hi! Can understand the reservations about the subscription service. The base Quell game is free for life. Our subscription service provides access to a steady stream of new areas, enemies and modes that will keep Quell…
Hi there! We'd love to include kicks as well, though we've had to put it as a stretch goal due to the additional complexity it presents for development at this stage. Expanding the range of movements is definitely in…
Hi there, thanks for your comment. Kickstarter is an extremely useful way to accelerate the development of Quell for a few key reasons. It lets us manufacture and ship at scale, guaranteeing our backers the lowest price…
Hi there! The footage in the KS video is just beginning of the kind of experience we're building with out game. Beyond that, we're definitely open to opening up our hardware to 3rd party applications and developers to…
Happy to hear it! And to confirm, messiahtyler is correct—Quell+ provides additional content on top of the base Quell experience, enabling us to keep developing fresh experiences within the game.
Thanks! We are very conscious of the fact that most of our users won't have experience with boxing, and plan to go to significantly greater lengths than games like Fitness Boxing to ensure that the player's technique is…
Thanks for the kind words about the product. Totally understand the reservations about the subscription service. The value add here is that by subscribing, you gain access to a steady stream of new areas, enemies and…
Thank you so much! As we continue to expand the move set we are absolutely working on full body movement, including ducks and dodges. We want to keep our players moving!
Thanks for your reply! We are definitely exploring full-body exercises and totally agree that leg straps would make this even more effective. To your second point—we absolutely intend to open our hardware up to 3rd…
Hi, this is Martin from Quell—looks like fun! We realised that Quell is not necessarily a unique name, but felt that it captured the spirit of what we were doing too well to pass up on. A little competition never hurt,…
Hi, Martin from Quell here. We're definitely keen to open up the platform to 3rd-party developers, as well as continuing to develop the core game to keep the product engaging over time. We are indeed using IMUs to track…
Hey there, Martin from Quell here. Thanks for giving us a look. Glad you like the sound of Quell! And if I understand your last point correctly, I can say that as it continues to develop, it's becoming more and more of…
Hi, Martin from Quell here. Glad you like the sound of Quell, and totally agree that coaching on proper form is going to be key. We absolutely plan to make it so that, to succeed in the game, you need to be hitting…
Hi there, Martin from Quell here. Thanks for sharing these insights. We love boxing for its exercise impact—until you try it, you have now idea how quickly punching can get you out of breath! The main resistance is…
Hi there, Martin from Quell here. Thanks for sharing these insights! To your first point, you're right—this is definitely not true for everyone. As a keen cyclist, I can say that getting out on my bike is definitely…
Hi, Martin from Quell here. Thanks for the kind words! Our own experiences with Wii Boxing have definitely been a touchstone for us; although we're developing a game with a completely different setting and style, I can…
Martin from Quell here—thank you so much for the kind words!
Hi there! Martin from Quell here. At this time, we don't currently have a separate release of the wearable planned. Though we're releasing it only as part of the full Quell system at the moment, we love VR and are keen…
Hi, Martin from Quell here. As someone who shares this exact experience, it's something we have been thinking about from day one when building Quell. If we make something that causes injury or can easily be "tricked"…
Hi there, Martin from Quell here. We feel we're different from existing options like the various games on the Wii or VR systems for two key reasons. The first is that we use resistance to boost the effectiveness of the…
Hi, Martin from Quell here. Thanks for the insight! In truth we hadn't considered the full connotations of "High Impact" so will adjust the positioning accordingly. Would definitely be a shame to put off people for this…
Hear, hear!
Hi! Thanks so much for the support. We love Beat Sabre as well—in fact, one of our early tests was to strap weights to our wrists and try to play the game with the added resistance. It was a fun experiment, and frankly…
Hi! Can understand the reservations about the subscription service. The base Quell game is free for life. Our subscription service provides access to a steady stream of new areas, enemies and modes that will keep Quell…
Hi there! We'd love to include kicks as well, though we've had to put it as a stretch goal due to the additional complexity it presents for development at this stage. Expanding the range of movements is definitely in…
Hi there, thanks for your comment. Kickstarter is an extremely useful way to accelerate the development of Quell for a few key reasons. It lets us manufacture and ship at scale, guaranteeing our backers the lowest price…
Hi there! The footage in the KS video is just beginning of the kind of experience we're building with out game. Beyond that, we're definitely open to opening up our hardware to 3rd party applications and developers to…
Happy to hear it! And to confirm, messiahtyler is correct—Quell+ provides additional content on top of the base Quell experience, enabling us to keep developing fresh experiences within the game.
Thanks! We are very conscious of the fact that most of our users won't have experience with boxing, and plan to go to significantly greater lengths than games like Fitness Boxing to ensure that the player's technique is…
Thanks for the kind words about the product. Totally understand the reservations about the subscription service. The value add here is that by subscribing, you gain access to a steady stream of new areas, enemies and…
Thank you so much! As we continue to expand the move set we are absolutely working on full body movement, including ducks and dodges. We want to keep our players moving!
Thanks for your reply! We are definitely exploring full-body exercises and totally agree that leg straps would make this even more effective. To your second point—we absolutely intend to open our hardware up to 3rd…
Hi, this is Martin from Quell—looks like fun! We realised that Quell is not necessarily a unique name, but felt that it captured the spirit of what we were doing too well to pass up on. A little competition never hurt,…
Hi, Martin from Quell here. We're definitely keen to open up the platform to 3rd-party developers, as well as continuing to develop the core game to keep the product engaging over time. We are indeed using IMUs to track…
Hey there, Martin from Quell here. Thanks for giving us a look. Glad you like the sound of Quell! And if I understand your last point correctly, I can say that as it continues to develop, it's becoming more and more of…
Hi, Martin from Quell here. Glad you like the sound of Quell, and totally agree that coaching on proper form is going to be key. We absolutely plan to make it so that, to succeed in the game, you need to be hitting…
Hi there, Martin from Quell here. Thanks for sharing these insights. We love boxing for its exercise impact—until you try it, you have now idea how quickly punching can get you out of breath! The main resistance is…
Hi there, Martin from Quell here. Thanks for sharing these insights! To your first point, you're right—this is definitely not true for everyone. As a keen cyclist, I can say that getting out on my bike is definitely…
Hi, Martin from Quell here. Thanks for the kind words! Our own experiences with Wii Boxing have definitely been a touchstone for us; although we're developing a game with a completely different setting and style, I can…
Martin from Quell here—thank you so much for the kind words!
Hi there! Martin from Quell here. At this time, we don't currently have a separate release of the wearable planned. Though we're releasing it only as part of the full Quell system at the moment, we love VR and are keen…
Hi, Martin from Quell here. As someone who shares this exact experience, it's something we have been thinking about from day one when building Quell. If we make something that causes injury or can easily be "tricked"…
Hi there, Martin from Quell here. We feel we're different from existing options like the various games on the Wii or VR systems for two key reasons. The first is that we use resistance to boost the effectiveness of the…
Hi, Martin from Quell here. Thanks for the insight! In truth we hadn't considered the full connotations of "High Impact" so will adjust the positioning accordingly. Would definitely be a shame to put off people for this…