I want to work more with systems that always abide by such strict constraints and style / design guides, but at the same time I feel like the reality of building software at scale is teams ending up working in…
I thought that progressive meshes don't lend themselves well to GPU buffer objects. Always assumed that Google Maps just have a huge number of static mesh LODs for everything (which they could have generated using…
I want to work more with systems that always abide by such strict constraints and style / design guides, but at the same time I feel like the reality of building software at scale is teams ending up working in…
I thought that progressive meshes don't lend themselves well to GPU buffer objects. Always assumed that Google Maps just have a huge number of static mesh LODs for everything (which they could have generated using…