Indeed I think the trade-off here is the more "pure factorio" types of images we give to the agents, the more likely it is that they've seen it during training (from google etc), however the signal-to-noise ratio is low…
This is interesting, one of our findings was that the Claude was capable of essential tasks & simple automation (i.e iron gear wheel factory in lab-play) but didn't even try to do it during the "build the biggest…
We did discuss this at some point but didn't end up trying it out. I think it's quite an interesting avenue and worth a shot, my intuition also says that the spatial capabilities will improve if the model has more…
Sounds almost like a visual "needle in a haystack" type of work, that could be quite interesting!
We are thinking of something like this (a curriculum approach) for further training. The reason why we didn't want to do this for current work, where the emphasis is on evaluations, is that the "difficulty level" of…
Currently it's a text-only modality environment but we are planning to support vision in the future. We did run a couple of tests and saw that including screenshots of the game state did not improve performance on the…
We were thinking of creating a minigame resembling a "tower-defense" setting, where waves of bugs get released and the agent needs to create appropriate defenses. It would be interesting to see if agents are capable of…
Just to jump in here as one of the authors We designed the API to be as spatially descriptive as possible (include x-y coordinates and neighbors in game state descriptions) and the agents have tools to aid them in…
Indeed I think the trade-off here is the more "pure factorio" types of images we give to the agents, the more likely it is that they've seen it during training (from google etc), however the signal-to-noise ratio is low…
This is interesting, one of our findings was that the Claude was capable of essential tasks & simple automation (i.e iron gear wheel factory in lab-play) but didn't even try to do it during the "build the biggest…
We did discuss this at some point but didn't end up trying it out. I think it's quite an interesting avenue and worth a shot, my intuition also says that the spatial capabilities will improve if the model has more…
Sounds almost like a visual "needle in a haystack" type of work, that could be quite interesting!
We are thinking of something like this (a curriculum approach) for further training. The reason why we didn't want to do this for current work, where the emphasis is on evaluations, is that the "difficulty level" of…
Currently it's a text-only modality environment but we are planning to support vision in the future. We did run a couple of tests and saw that including screenshots of the game state did not improve performance on the…
We were thinking of creating a minigame resembling a "tower-defense" setting, where waves of bugs get released and the agent needs to create appropriate defenses. It would be interesting to see if agents are capable of…
Just to jump in here as one of the authors We designed the API to be as spatially descriptive as possible (include x-y coordinates and neighbors in game state descriptions) and the agents have tools to aid them in…