I suspect in practice putting the money into grid scale storage would have taken a lot longer and been more of a PITA. For a grid scale battery you have to organise financing, deal with local government and NIMBYs…
Sounds great until Epic realises they can charge whatever they like in licensing fees.
So that's it for id Tech? If so what a sad ending to a legacy going back to the early 90s. I don't understand why they stopped licensing their technology to other companies? Seems it was a big part of id's business back…
I've always loved the blocking in this particular shot: https://www.youtube.com/watch?v=l72yHLiw3H4 It makes you appreciate the amount of effort that goes into getting everything just right in film.
Nice article. I would just add the smalltalk is not just a language, but a whole environment. If you have the time I encourage you to give image based development a go. It's still the most productive programming…
Nice! A trick from Wolfenstein 3D to improve the look is to give all the north-south walls a lighter colour, and all the east-west walls a darker colour.
I suspect in practice putting the money into grid scale storage would have taken a lot longer and been more of a PITA. For a grid scale battery you have to organise financing, deal with local government and NIMBYs…
Sounds great until Epic realises they can charge whatever they like in licensing fees.
So that's it for id Tech? If so what a sad ending to a legacy going back to the early 90s. I don't understand why they stopped licensing their technology to other companies? Seems it was a big part of id's business back…
I've always loved the blocking in this particular shot: https://www.youtube.com/watch?v=l72yHLiw3H4 It makes you appreciate the amount of effort that goes into getting everything just right in film.
Nice article. I would just add the smalltalk is not just a language, but a whole environment. If you have the time I encourage you to give image based development a go. It's still the most productive programming…
Nice! A trick from Wolfenstein 3D to improve the look is to give all the north-south walls a lighter colour, and all the east-west walls a darker colour.