Sounds great until Epic realises they can charge whatever they like in licensing fees.
So that's it for id Tech? If so what a sad ending to a legacy going back to the early 90s. I don't understand why they stopped licensing their technology to other companies? Seems it was a big part of id's business back…
I've always loved the blocking in this particular shot: https://www.youtube.com/watch?v=l72yHLiw3H4 It makes you appreciate the amount of effort that goes into getting everything just right in film.
Nice article. I would just add the smalltalk is not just a language, but a whole environment. If you have the time I encourage you to give image based development a go. It's still the most productive programming…
Nice! A trick from Wolfenstein 3D to improve the look is to give all the north-south walls a lighter colour, and all the east-west walls a darker colour.
Sounds great until Epic realises they can charge whatever they like in licensing fees.
So that's it for id Tech? If so what a sad ending to a legacy going back to the early 90s. I don't understand why they stopped licensing their technology to other companies? Seems it was a big part of id's business back…
I've always loved the blocking in this particular shot: https://www.youtube.com/watch?v=l72yHLiw3H4 It makes you appreciate the amount of effort that goes into getting everything just right in film.
Nice article. I would just add the smalltalk is not just a language, but a whole environment. If you have the time I encourage you to give image based development a go. It's still the most productive programming…
Nice! A trick from Wolfenstein 3D to improve the look is to give all the north-south walls a lighter colour, and all the east-west walls a darker colour.