Sadly, my own small game-dev adventures look similar: I can implement the core mechanics fairly quickly, but polishing the game takes ages. UPDATE: without AI usage at all (just to clarify).
We use both Claude and Codex on a fairly large ~10-years old Java project (~1900 Java files, 180K lines of code). Both tools are able to implement changes across several files, refactor the code, add unit tests for the…
This is great! I'm not really into electro, but I really like this one!
Maybe I'm nitpicking a bit but the second concrete example shows different flow in the parent method compared to the first one. If the second example would be a modification of the first one like shown below the output…
> Project managers stereotypically use Gantt charts to focus on timelines and contingencies and processes ...and dependencies between teams/stakeholders. :)
Works super smoothly on my Pixel 5 4G. Excellent work in general!
Sadly, my own small game-dev adventures look similar: I can implement the core mechanics fairly quickly, but polishing the game takes ages. UPDATE: without AI usage at all (just to clarify).
We use both Claude and Codex on a fairly large ~10-years old Java project (~1900 Java files, 180K lines of code). Both tools are able to implement changes across several files, refactor the code, add unit tests for the…
This is great! I'm not really into electro, but I really like this one!
Maybe I'm nitpicking a bit but the second concrete example shows different flow in the parent method compared to the first one. If the second example would be a modification of the first one like shown below the output…
> Project managers stereotypically use Gantt charts to focus on timelines and contingencies and processes ...and dependencies between teams/stakeholders. :)
Works super smoothly on my Pixel 5 4G. Excellent work in general!