I forgot all about pager duty... been retired over a year now. I don't miss pager duty.
How fast is that new feature growing? Is it a killer feature?
This seems perfect for streaming while vibe coding before an audience like Twitch or maybe sharing screen in a classroom setting.
I wonder how many Roblox games might exist as prior art. Pet Simulator and Fishing simulator come to mind, as do many thousands of other hatching / catching games on Roblox.
Erasable types are good enough with source mapping. TypeScript workflows are fine. ECMAScript really doesn't need to absorb a TypeScript syntax. It's not necessary to keep bloating the runtime with a feature only useful…
Knuth is brilliant. Who cares if P = NP if you can't find a P time solution without a huge degree. We know that an exponential time solution exists. Given problems in NP have simplifying heuristics that can…
No it isn't. Google is playing. Just like Microsoft in the early 2000's with prototypes that others look at, copy, and release.
I forgot all about pager duty... been retired over a year now. I don't miss pager duty.
How fast is that new feature growing? Is it a killer feature?
This seems perfect for streaming while vibe coding before an audience like Twitch or maybe sharing screen in a classroom setting.
I wonder how many Roblox games might exist as prior art. Pet Simulator and Fishing simulator come to mind, as do many thousands of other hatching / catching games on Roblox.
Erasable types are good enough with source mapping. TypeScript workflows are fine. ECMAScript really doesn't need to absorb a TypeScript syntax. It's not necessary to keep bloating the runtime with a feature only useful…
Knuth is brilliant. Who cares if P = NP if you can't find a P time solution without a huge degree. We know that an exponential time solution exists. Given problems in NP have simplifying heuristics that can…
No it isn't. Google is playing. Just like Microsoft in the early 2000's with prototypes that others look at, copy, and release.