you can also try to launch Inkscape with GDK_BACKEND=broadway and open it in a browser
0.92.x does not use gtk3 (there is an experimental compile flag to use it, but it's still experimental)
Like the objects dialog in 0.92 ?
Ther's a faq item about this issue: https://inkscape.org/en/learn/faq/#copypaste-rasterizes-obje...
https://bugs.launchpad.net/inkscape/+bug/180612 you mean^^ The "bug importance" field is detailed here: https://inkscape.org/en/develop/bug-management/#Bug_importan... Also, .93 will have more options in png export; so…
The next version (0.93) will use gtk3 and, hopefully, should feel more "native" in mac os x.
.92pre4 is available on macports, so they'll probably make .92 available soon.
Actually, we plan to release 0.93 with gtk3. The current devel version (trunk) already dropped all gtk2 code.
you can also try to launch Inkscape with GDK_BACKEND=broadway and open it in a browser
0.92.x does not use gtk3 (there is an experimental compile flag to use it, but it's still experimental)
Like the objects dialog in 0.92 ?
Ther's a faq item about this issue: https://inkscape.org/en/learn/faq/#copypaste-rasterizes-obje...
https://bugs.launchpad.net/inkscape/+bug/180612 you mean^^ The "bug importance" field is detailed here: https://inkscape.org/en/develop/bug-management/#Bug_importan... Also, .93 will have more options in png export; so…
The next version (0.93) will use gtk3 and, hopefully, should feel more "native" in mac os x.
.92pre4 is available on macports, so they'll probably make .92 available soon.
Actually, we plan to release 0.93 with gtk3. The current devel version (trunk) already dropped all gtk2 code.