Not all things that look like "interpolators" need traditional lookforward lag. Mice and head trackers can already run at 1000 Hz. It's the GPU that cannot keep up. Instead of black-box interpolators (e.g. Sony…
Holy server hug, batman! (Chief Blur Buster here, I noticed the traffic spike). BTW, GPU is a problem, but we're expecting Frame Rate Amplification Technologies to solve the problem. Basically improved versions of…
Yes, this effect shows up when you view http://www.testufo.com/#test=eyetracking on a CRT, then again on a common LCD. If you're running "ToastyX Strobelight" (easy lightboost programming utility) on a 120Hz…
Isn't Mount Sharp ALREADY in the 360 panorama? I SEE IT. It just only looks "small". The mountain in the same direction in the shadow? The mountain looks small mainly due to camera distortion (but it could also be…
Not all things that look like "interpolators" need traditional lookforward lag. Mice and head trackers can already run at 1000 Hz. It's the GPU that cannot keep up. Instead of black-box interpolators (e.g. Sony…
Holy server hug, batman! (Chief Blur Buster here, I noticed the traffic spike). BTW, GPU is a problem, but we're expecting Frame Rate Amplification Technologies to solve the problem. Basically improved versions of…
Yes, this effect shows up when you view http://www.testufo.com/#test=eyetracking on a CRT, then again on a common LCD. If you're running "ToastyX Strobelight" (easy lightboost programming utility) on a 120Hz…
Isn't Mount Sharp ALREADY in the 360 panorama? I SEE IT. It just only looks "small". The mountain in the same direction in the shadow? The mountain looks small mainly due to camera distortion (but it could also be…