Regarding SDL, I don't want to tie it to a specific OS or graphics library. It acts as a back-end renderer and it will work on any host environment capable of providing a 32-bit video surface where to draw. In fact the…
The site is online again. It had an unexpected peak of traffic when I released the python wrapper and my ISP blocked the website. I upgraded to a paid plan (yes, I was hosting it with a free plan :) ) and no problem
You're right. I use VS2005 because in my daylife job I work mainly with industrial Windows CE 6.0 projects, and Platform Builder is a VS2005-only tool (why, Microsoft?) so I'm somewhat forced to keep using this version.…
Of course, they're very powerful engines. But my goal is to provide true retro graphics, with scanline rendering and raster effects in its core. No other engine can do this because all engines (even the 2D-only ones)…
1) I started releasing it as closed source because I don't have knowledge about open source management. I work in the corporate world for many years and I know how to manage private projects. At this moment I fear that…
You're quite right. Tilengine is designed to emulate the inner working of 2D VDPs, so it has all their features. I preffer to say "features" than limitations because it's a very different way of rendering graphics…
Hi guys, I'm the author of Tilengine, what a surprise to find a discussion about it here :) I'd like to answer all your comments so far
Regarding SDL, I don't want to tie it to a specific OS or graphics library. It acts as a back-end renderer and it will work on any host environment capable of providing a 32-bit video surface where to draw. In fact the…
The site is online again. It had an unexpected peak of traffic when I released the python wrapper and my ISP blocked the website. I upgraded to a paid plan (yes, I was hosting it with a free plan :) ) and no problem
You're right. I use VS2005 because in my daylife job I work mainly with industrial Windows CE 6.0 projects, and Platform Builder is a VS2005-only tool (why, Microsoft?) so I'm somewhat forced to keep using this version.…
Of course, they're very powerful engines. But my goal is to provide true retro graphics, with scanline rendering and raster effects in its core. No other engine can do this because all engines (even the 2D-only ones)…
1) I started releasing it as closed source because I don't have knowledge about open source management. I work in the corporate world for many years and I know how to manage private projects. At this moment I fear that…
You're quite right. Tilengine is designed to emulate the inner working of 2D VDPs, so it has all their features. I preffer to say "features" than limitations because it's a very different way of rendering graphics…
Hi guys, I'm the author of Tilengine, what a surprise to find a discussion about it here :) I'd like to answer all your comments so far