Thanks I will check Sciter! I almost forgot, Cobalt has a very well designed porting layer. Therefore, it is relatively easy to run it on custom Linux embedded devices. It also uses Skia as a backend for rasterization.…
I don't know electron, but cobalt has some limitations. On page you can find what html5 and css3 tags are supported. List is limited. Cobalt also does not support WebGL. But binary has ~45mb and works really fast…
Thanks I will check Sciter! I almost forgot, Cobalt has a very well designed porting layer. Therefore, it is relatively easy to run it on custom Linux embedded devices. It also uses Skia as a backend for rasterization.…
I don't know electron, but cobalt has some limitations. On page you can find what html5 and css3 tags are supported. List is limited. Cobalt also does not support WebGL. But binary has ~45mb and works really fast…