That is a different project :D Here's our overall pitch: https://zed.dev/blog/sequoia-backs-zed#introducing-deltadb-o...
We’ve been growing and have had to scale authentication beyond what our original collab server could handle. Not many people are using collab yet, we’re prioritizing non-collaborative features (like our recent Windows…
Unfortunately, we no longer support self hosting. We're planning on reintroducing it once we've polished the single player experience a bit more :)
People have been doing collaborative text editing since the 60s actually! See, The Mother Of All Demos[0], referenced in our first blog post[1] :D I'd say CRDTs are also a big change. CRDTs make live collaboration much…
It’s quite the experience
Yeah! It's a good sign that this idea is in the air and the industry is moving towards it. Excited to get rid of all the magic wands everywhere :D
FWIW, we plan to sell "enterprise" builds of Zed with SSO, centralized plugin repositories, business-hosted infra, etc. etc. The sorts of features developers don't care about but businesses do. To do that, we have to be…
The code gen example given later sounds an awful lot like what AWS built with Kiro[1] and it's spec feature. This article is kinda like the theory behind the practice in that IDE. I wish the tools described existed…
We do! Sorry we missed your feedback.
Agreed. The predict edit feature needs to be actively enabled before it'll do anything. And once it's enabled, it won't send up your private keys or environment variables. If their filename matches a glob in this list,…
> a private key or API key could get sent, right? You can disable this feature on a per-file basis, here’s the relevant setting: https://github.com/zed-industries/zed/blob/39c9b1f170cd640cd...
Sorry you had this experience with Zed. We've seen a few reports of issues with our python integration (https://github.com/zed-industries/zed/issues/23170, https://github.com/zed-industries/zed/issues/22426), and we'll…
At Zed, we use our native collaboration to make sure we get a lot of synchronous time together. We also use it to do design review as we're coding a feature, letting us skip code review all together!
We'd appreciate the issue and discussion! We've been aware of contrast issues for some time, and I personally have been thinking about switching our color representation from HSL to OKLCH to give us more traction on…
We have a flatpak build! It's not on flathub yet though :) https://github.com/zed-industries/zed/blob/main/docs/src/dev...
Check out our troubleshooting page, you might not be utilizing the GPU! https://zed.dev/docs/linux#troubleshooting If that doesn't work for you, please file an issue, and let us know whether you're using Wayland or X11…
We call them 'multibuffers' :D https://zed.dev/features#multi-buffers
As a Zed developer, our killer feature is the parallel programming that our software enables. It's like pairing without the terrible parts.
After we finished prepping this linux launch, we've started work on making this situation better. Follow along here: https://github.com/zed-industries/zed/pull/14034
That does seem more usable for this use case. I'll keep it in mind, thank you!
Roughly yes, though I'd caveat it with the specific application of the GPU: simple, 2D, UI elements. We've already built an abstraction that allows us to fluently build up a design, and then burn it down into a…
Simply put: historical artifact and we want to own the stack. Zed was first created when these abstractions where a lot younger, and a text editor needs certain features, like IME support, that weren't as common back…
Right now: mixed. We provide both user defined themes and theme overrides that let people color-correct things as they need, we have a strong cultural focus on keyboard accessibility for all UI elements, you can…
Unfortunately, the renderer is only one step in supporting an alternative platform. Even if we could have used Vulkan on every platform, the windowing APIs are completely different and those do most of the things we…
Partially because Kvark, who has a long history in graphics programming, was enthusiastic about it, and has similar values of simplicity and effectiveness to our own. Mainly because our renderer is simple enough that we…
That is a different project :D Here's our overall pitch: https://zed.dev/blog/sequoia-backs-zed#introducing-deltadb-o...
We’ve been growing and have had to scale authentication beyond what our original collab server could handle. Not many people are using collab yet, we’re prioritizing non-collaborative features (like our recent Windows…
Unfortunately, we no longer support self hosting. We're planning on reintroducing it once we've polished the single player experience a bit more :)
People have been doing collaborative text editing since the 60s actually! See, The Mother Of All Demos[0], referenced in our first blog post[1] :D I'd say CRDTs are also a big change. CRDTs make live collaboration much…
It’s quite the experience
Yeah! It's a good sign that this idea is in the air and the industry is moving towards it. Excited to get rid of all the magic wands everywhere :D
FWIW, we plan to sell "enterprise" builds of Zed with SSO, centralized plugin repositories, business-hosted infra, etc. etc. The sorts of features developers don't care about but businesses do. To do that, we have to be…
The code gen example given later sounds an awful lot like what AWS built with Kiro[1] and it's spec feature. This article is kinda like the theory behind the practice in that IDE. I wish the tools described existed…
We do! Sorry we missed your feedback.
Agreed. The predict edit feature needs to be actively enabled before it'll do anything. And once it's enabled, it won't send up your private keys or environment variables. If their filename matches a glob in this list,…
> a private key or API key could get sent, right? You can disable this feature on a per-file basis, here’s the relevant setting: https://github.com/zed-industries/zed/blob/39c9b1f170cd640cd...
Sorry you had this experience with Zed. We've seen a few reports of issues with our python integration (https://github.com/zed-industries/zed/issues/23170, https://github.com/zed-industries/zed/issues/22426), and we'll…
At Zed, we use our native collaboration to make sure we get a lot of synchronous time together. We also use it to do design review as we're coding a feature, letting us skip code review all together!
We'd appreciate the issue and discussion! We've been aware of contrast issues for some time, and I personally have been thinking about switching our color representation from HSL to OKLCH to give us more traction on…
We have a flatpak build! It's not on flathub yet though :) https://github.com/zed-industries/zed/blob/main/docs/src/dev...
Check out our troubleshooting page, you might not be utilizing the GPU! https://zed.dev/docs/linux#troubleshooting If that doesn't work for you, please file an issue, and let us know whether you're using Wayland or X11…
We call them 'multibuffers' :D https://zed.dev/features#multi-buffers
As a Zed developer, our killer feature is the parallel programming that our software enables. It's like pairing without the terrible parts.
After we finished prepping this linux launch, we've started work on making this situation better. Follow along here: https://github.com/zed-industries/zed/pull/14034
That does seem more usable for this use case. I'll keep it in mind, thank you!
Roughly yes, though I'd caveat it with the specific application of the GPU: simple, 2D, UI elements. We've already built an abstraction that allows us to fluently build up a design, and then burn it down into a…
Simply put: historical artifact and we want to own the stack. Zed was first created when these abstractions where a lot younger, and a text editor needs certain features, like IME support, that weren't as common back…
Right now: mixed. We provide both user defined themes and theme overrides that let people color-correct things as they need, we have a strong cultural focus on keyboard accessibility for all UI elements, you can…
Unfortunately, the renderer is only one step in supporting an alternative platform. Even if we could have used Vulkan on every platform, the windowing APIs are completely different and those do most of the things we…
Partially because Kvark, who has a long history in graphics programming, was enthusiastic about it, and has similar values of simplicity and effectiveness to our own. Mainly because our renderer is simple enough that we…