mikeayles

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  1. Creator here. Third in a series of running DOOM on engineering tools - KiDoom rendered walls as PCB traces in KiCad, ScopeDoom piped vectors through a headphone jack to an oscilloscope. This one exports frame geometry…

  2. Third entry in my series of running DOOM on engineering tools that weren't designed for games. KiDoom rendered walls as PCB traces in KiCad. ScopeDoom piped vectors through a headphone jack to an oscilloscope. Now…

  3. I got DOOM running in KiCad by rendering it with PCB traces and footprints instead of pixels. Walls are rendered as PCB_TRACK traces, and entities (enemies, items, player) are actual component footprints - SOT-23 for…