[dead]
Yes. Also it is hard for this method to deal with vtables. Two ways: writting a vtable yourself or write same inheritance in the caller side. Both is not good idea.
I maintaince a video editor written in Rust and I use GPUI's fork as the GUI library. For me, the biggest problem is that GPUI's components seems to have no interacts and I have to write my own components. It confuses…
I can't agree more. I maintaince a video editor named Oak Video Editor, and after I rewrote it by Rust, all the panics disappeared. They were all caused by memory problems. But panics are easy to debug because the…
I recently rewrote a complex C++ program into Rust using the Strangler Mode, all codes are written by AI. Firstly, I split the code into some dynamic libraries, which uses C ABI to interacts with each other. Secondly,…
[dead]
Yes. Also it is hard for this method to deal with vtables. Two ways: writting a vtable yourself or write same inheritance in the caller side. Both is not good idea.
I maintaince a video editor written in Rust and I use GPUI's fork as the GUI library. For me, the biggest problem is that GPUI's components seems to have no interacts and I have to write my own components. It confuses…
I can't agree more. I maintaince a video editor named Oak Video Editor, and after I rewrote it by Rust, all the panics disappeared. They were all caused by memory problems. But panics are easy to debug because the…
I recently rewrote a complex C++ program into Rust using the Strangler Mode, all codes are written by AI. Firstly, I split the code into some dynamic libraries, which uses C ABI to interacts with each other. Secondly,…