I'm writing this on my old 2014 acer aspire. Currently gnome-shell is taking 135MB of ram, with other gdm/gnome related background services ranging in 700KB-3.2MB each to like 20MB together. And it's as snappy as my…
While OpenGl vs D3D11 I would agree I don't find D3D12 vs Vulkan difference to be that big. What are the parts that you consider objectively better in D3D12 compared to Vulkan?
It's mostly on us, the developers. Vulkan is fully supported on windows. I would say that if you want to have multi-platform support just use Vulkan. Covers most of the platforms(especially if you include MoltenVK)[0].…
I think saying that DX was first so it's Vulkan that was reinventing the wheel is incorrect with historical context. AMD and DICE developed a prototype API called Mantle. Which is what both DX and Vulkan are based on.…
I would guess that if DX didn't exist the iteration on VK side would just be faster. Through extensions, like you've mentioned. In the end it might have even speed up the adoption of such features. Currently if you have…
But are you saying that compared to DX or just in general? We're talking here about potential DX replacement, not about design in general and the bulk of it is very similar for both APIs. There are some small quirks…
Not if you add Poland to the graph. Really surprised by this as a Pole.
I think for Gamedev windows is mostly good just because that's where most of your players are. Tooling was historically also better from a GUI perspective. With nicer to-use debuggers. Now on Linux you can use Jetbrains…
I really like the redesign! I was dissapointed they've changed it back for me. Comments don't need space that wide, they work better on the side, where they gain additional vertical space.
Raytracing builds look surprisingly good! Meshes well with the artstyle.
I understood that they'll release the source for the decompiled project, so you can build it yourself or compare hashes. Of course it would be a lot easier to hide malicious code in such a decompiled mess of symbols.
I like using Gnome but can see here how developers from other apps/ecosystems have problems with them. They were too defensive, in the end it seems they came around but there was no need for this counter-blaming.
It's not ideal for me yet. I've had some problems with DAP. The DAP servers I've checked were a bit unstable and slow. For now I'm using gdb with nvim-gdb https://github.com/sakhnik/nvim-gdb Very reliable and as fast as…
Can you share your checklist for this show set-up? :)
It is like you say, mostly compiler/toolset/ecosystem, all 3. While staying in the same ecosystem you can split your application into smaller crates, which many are doing. It's just not that ergonomic.
If you're fine with dropping safety you can just make a wrapper around a raw pointer. I wouldn't do it in public library but if it's fine for your cpp code then it's fine for your rust code. You can always drop to the…
It's pretty good. Epic added it as part of Unreal Engine to replace their previous hot reload system, which was more similar to the alternatives that people are mentioning here. That previous hot-reload didn't work as…
I have the same experiance, I wonder if maybe people are using wireless modes(I don't have that option in my car), and don't have "knob controls".
I don't have this problem in practise. It's not "break flow to switch modes" for me. I don't type this way. There's always as much movement as there's typing, especially while programming. Even when writing prose I exit…
I never went back. But it still helped me for the standard tuning(mostly for playing other people songs). When playing in standard tuning I see 6 string guitar as two parts a 4 lower string and 2 higher string that are…
I was playing guitar for many years, and was always learning each scale separately. Let's say I knew A minor, F major, D pentatonic. It was taking a lot of time to learn and my playing was quite limited. Then I've…
I see it used by concept-art artists in gamedev studios from time to time.
I've been using nvim in termux on foldable phone since I've bought phone in that form factor. It works great, I'm using "unexpected keyboard" as input method for faster special symbols access. It works pretty well. Good…
In games Blender is used at all levels. From indie to AAA. At most studios as a 3d artist you are able to use any package you want and for newer artists Blender is increasingly what they know. Sometimes there are custom…
You can also self-host gitlab. We've been self hosting it in our company for few years and it's been a good experience so far.
I'm writing this on my old 2014 acer aspire. Currently gnome-shell is taking 135MB of ram, with other gdm/gnome related background services ranging in 700KB-3.2MB each to like 20MB together. And it's as snappy as my…
While OpenGl vs D3D11 I would agree I don't find D3D12 vs Vulkan difference to be that big. What are the parts that you consider objectively better in D3D12 compared to Vulkan?
It's mostly on us, the developers. Vulkan is fully supported on windows. I would say that if you want to have multi-platform support just use Vulkan. Covers most of the platforms(especially if you include MoltenVK)[0].…
I think saying that DX was first so it's Vulkan that was reinventing the wheel is incorrect with historical context. AMD and DICE developed a prototype API called Mantle. Which is what both DX and Vulkan are based on.…
I would guess that if DX didn't exist the iteration on VK side would just be faster. Through extensions, like you've mentioned. In the end it might have even speed up the adoption of such features. Currently if you have…
But are you saying that compared to DX or just in general? We're talking here about potential DX replacement, not about design in general and the bulk of it is very similar for both APIs. There are some small quirks…
Not if you add Poland to the graph. Really surprised by this as a Pole.
I think for Gamedev windows is mostly good just because that's where most of your players are. Tooling was historically also better from a GUI perspective. With nicer to-use debuggers. Now on Linux you can use Jetbrains…
I really like the redesign! I was dissapointed they've changed it back for me. Comments don't need space that wide, they work better on the side, where they gain additional vertical space.
Raytracing builds look surprisingly good! Meshes well with the artstyle.
I understood that they'll release the source for the decompiled project, so you can build it yourself or compare hashes. Of course it would be a lot easier to hide malicious code in such a decompiled mess of symbols.
I like using Gnome but can see here how developers from other apps/ecosystems have problems with them. They were too defensive, in the end it seems they came around but there was no need for this counter-blaming.
It's not ideal for me yet. I've had some problems with DAP. The DAP servers I've checked were a bit unstable and slow. For now I'm using gdb with nvim-gdb https://github.com/sakhnik/nvim-gdb Very reliable and as fast as…
Can you share your checklist for this show set-up? :)
It is like you say, mostly compiler/toolset/ecosystem, all 3. While staying in the same ecosystem you can split your application into smaller crates, which many are doing. It's just not that ergonomic.
If you're fine with dropping safety you can just make a wrapper around a raw pointer. I wouldn't do it in public library but if it's fine for your cpp code then it's fine for your rust code. You can always drop to the…
It's pretty good. Epic added it as part of Unreal Engine to replace their previous hot reload system, which was more similar to the alternatives that people are mentioning here. That previous hot-reload didn't work as…
I have the same experiance, I wonder if maybe people are using wireless modes(I don't have that option in my car), and don't have "knob controls".
I don't have this problem in practise. It's not "break flow to switch modes" for me. I don't type this way. There's always as much movement as there's typing, especially while programming. Even when writing prose I exit…
I never went back. But it still helped me for the standard tuning(mostly for playing other people songs). When playing in standard tuning I see 6 string guitar as two parts a 4 lower string and 2 higher string that are…
I was playing guitar for many years, and was always learning each scale separately. Let's say I knew A minor, F major, D pentatonic. It was taking a lot of time to learn and my playing was quite limited. Then I've…
I see it used by concept-art artists in gamedev studios from time to time.
I've been using nvim in termux on foldable phone since I've bought phone in that form factor. It works great, I'm using "unexpected keyboard" as input method for faster special symbols access. It works pretty well. Good…
In games Blender is used at all levels. From indie to AAA. At most studios as a 3d artist you are able to use any package you want and for newer artists Blender is increasingly what they know. Sometimes there are custom…
You can also self-host gitlab. We've been self hosting it in our company for few years and it's been a good experience so far.