That's my understanding as well. IMO it would be interesting to consider all static components, i.e. you don't add/remove components at runtime. If you do want "tags", have a TagsComponent (statically added to all…
This. Some people prefer fully-featured large engines (even for small games) and some prefer a set of libraries to mix and match. I'm happy that a really cool option with a C API exists.
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That's my understanding as well. IMO it would be interesting to consider all static components, i.e. you don't add/remove components at runtime. If you do want "tags", have a TagsComponent (statically added to all…
This. Some people prefer fully-featured large engines (even for small games) and some prefer a set of libraries to mix and match. I'm happy that a really cool option with a C API exists.
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