Thanks! You are right, the effect is weaker than I had anticipated. Maybe I picked the wrong green tones, or the perspective was too close. I'm sure I'll try again sometime! Samuel
Hey everyone, Samuel here. As I mentioned in the article, I started rewriting the shader math from scratch with proper projection math in mind. You can follow the progress here:…
Thanks! You are right, the effect is weaker than I had anticipated. Maybe I picked the wrong green tones, or the perspective was too close. I'm sure I'll try again sometime! Samuel
Hey everyone, Samuel here. As I mentioned in the article, I started rewriting the shader math from scratch with proper projection math in mind. You can follow the progress here:…