It dominated the scene for quite a while. Looking at the Xyzzy award winners will confirm that. Even the first Best Game winner ("So Far" by Andrew Plotkin) was an Inform 6 game. However over the past decade or so the…
I feel like this issue is brought on by the fact that it seems like copyright law hasn't been properly reexamined for the modern era. I support the notion that the ideal model is people pay the rightsholder in order to…
There's definitely been improvements in level editors for existing engines. Hell, if you want to use those old editors, there are even plugins like HammUEr, to use Hammer with Unreal 4 and Qodot to use editors like…
The incredibly low skill floor is definitely a big part of the scene's success. I know a number of veteran professional level designers are kinda worried about the field. So many of them got their starts playing around…
Doom mapping is basically it's own weird artform that people have been refining for nearly 30 years. Unlike a modern AAA game it's typical for a single person to make a Doom map and so people can develop very unique and…
I don't think it gets quite mentioned explicitly in this video, and don't I know if it's what the parent comment was referring to, but I recently learned the interesting detail that this lock system was invented for the…
Sweet. Thanks for the correction there because, as I mentioned in the comment, there was room for my opinion to be outdated.
I used Unity in a work environment for about a year and a half, so I feel like I have a reasonably informed, if potentially a little outdated opinion, since that experience was some years ago. Whilst Unity is generally…
It dominated the scene for quite a while. Looking at the Xyzzy award winners will confirm that. Even the first Best Game winner ("So Far" by Andrew Plotkin) was an Inform 6 game. However over the past decade or so the…
I feel like this issue is brought on by the fact that it seems like copyright law hasn't been properly reexamined for the modern era. I support the notion that the ideal model is people pay the rightsholder in order to…
There's definitely been improvements in level editors for existing engines. Hell, if you want to use those old editors, there are even plugins like HammUEr, to use Hammer with Unreal 4 and Qodot to use editors like…
The incredibly low skill floor is definitely a big part of the scene's success. I know a number of veteran professional level designers are kinda worried about the field. So many of them got their starts playing around…
Doom mapping is basically it's own weird artform that people have been refining for nearly 30 years. Unlike a modern AAA game it's typical for a single person to make a Doom map and so people can develop very unique and…
I don't think it gets quite mentioned explicitly in this video, and don't I know if it's what the parent comment was referring to, but I recently learned the interesting detail that this lock system was invented for the…
Sweet. Thanks for the correction there because, as I mentioned in the comment, there was room for my opinion to be outdated.
I used Unity in a work environment for about a year and a half, so I feel like I have a reasonably informed, if potentially a little outdated opinion, since that experience was some years ago. Whilst Unity is generally…