That's the one. Awesome article, awesome ideas.
I think Bitcracker has some valid points, someone emailed me that I think might be him. The concerns were over my "cake recipe" metaphor, rather than evolution itself!
Are you objecting to the use of the word 'tool', or do you not consider ANGELINA to be an evolutionary process?
There was a great AIGameDev.org article recently about evolution being used to balance a tower defence game.
Well, 'real creativity' is a tough thing to pin down or talk about at the best of times. I think it can be achieved with conventional computing, but I think many people would reject it as creative even when faced with…
Fitness is easily the trickiest part of both projects so far. We're using co-operative co-evolution so elements of the game design are evaluated separately as well as together. For the Metroidvania, the key bit of the…
Evolution is a pretty cool tool. That said, it has its limitations! Inventing brand new mechanics seems to be a particularly tricky problem, for instance. Look at something as left-field as Antichamber (from this year's…
Hey, I'm the guy behind ANGELINA - glad you like the project! The New Scientist game is available to play on that link, near the bottom of the article. You can also check out older games (less impressive than the one we…
That's the one. Awesome article, awesome ideas.
I think Bitcracker has some valid points, someone emailed me that I think might be him. The concerns were over my "cake recipe" metaphor, rather than evolution itself!
Are you objecting to the use of the word 'tool', or do you not consider ANGELINA to be an evolutionary process?
There was a great AIGameDev.org article recently about evolution being used to balance a tower defence game.
Well, 'real creativity' is a tough thing to pin down or talk about at the best of times. I think it can be achieved with conventional computing, but I think many people would reject it as creative even when faced with…
Fitness is easily the trickiest part of both projects so far. We're using co-operative co-evolution so elements of the game design are evaluated separately as well as together. For the Metroidvania, the key bit of the…
Evolution is a pretty cool tool. That said, it has its limitations! Inventing brand new mechanics seems to be a particularly tricky problem, for instance. Look at something as left-field as Antichamber (from this year's…
Hey, I'm the guy behind ANGELINA - glad you like the project! The New Scientist game is available to play on that link, near the bottom of the article. You can also check out older games (less impressive than the one we…