That's manipulative :-( Making these easier by option, or by offering a "skip" or an "assist" to get past an obstacle, is one thing, but secretly nerfng is an abomination. That just teaches people have an over inflated…
The game's components (underlying rules) can be used to build NP-hard problems. The published games (specific world setups (are not NP-hard, even with generalizations to make them non-constant sized. This paper is fun…
That's manipulative :-( Making these easier by option, or by offering a "skip" or an "assist" to get past an obstacle, is one thing, but secretly nerfng is an abomination. That just teaches people have an over inflated…
The game's components (underlying rules) can be used to build NP-hard problems. The published games (specific world setups (are not NP-hard, even with generalizations to make them non-constant sized. This paper is fun…