Very cool, If it isn't mentioned elsewhere I'd add a note that often times you can avoid the expensive sqrt calculation. For example the last if statement in…
Very cool project. I was curious if it would simulate frying the board when you short circuit the power pins but didn't see anything happen. This quote from the docs is right but should probably come with a disclaimer…
Ha. I haven't been told this but I feel like I am a lot better in a professional environment after a few drinks. Sober me is just so rigid and hard to engage. I guess this is true for most people though.
I suppose you could use a <foreignObject> for that.
I know you said you are not expecting informed suggestions but it got me thinking of another solution that has not been proposed. If the right ui is low priority and you want to unblock the left window's thread then…
ideally it would render stereoscopically but I imagine since most 3D applications control the camera themselves this will be difficult to make work across all things. 3D using css may work since it is up to the browser…
<geometry> would be nice.
Very cool, If it isn't mentioned elsewhere I'd add a note that often times you can avoid the expensive sqrt calculation. For example the last if statement in…
Very cool project. I was curious if it would simulate frying the board when you short circuit the power pins but didn't see anything happen. This quote from the docs is right but should probably come with a disclaimer…
Ha. I haven't been told this but I feel like I am a lot better in a professional environment after a few drinks. Sober me is just so rigid and hard to engage. I guess this is true for most people though.
I suppose you could use a <foreignObject> for that.
I know you said you are not expecting informed suggestions but it got me thinking of another solution that has not been proposed. If the right ui is low priority and you want to unblock the left window's thread then…
ideally it would render stereoscopically but I imagine since most 3D applications control the camera themselves this will be difficult to make work across all things. 3D using css may work since it is up to the browser…
<geometry> would be nice.