Did some testing and found that it boils down to three things: RNG algorithm used in the standard library, forced use of double precision floating point numbers (the case for OCaml and javascript), and like you…
This seems like a nice improvement, could you send a PR for it?
It got me thinking as well, so I ventured and did some experiments on this, and found that the main difference is the algorithm used for the RNG; C's std lib uses a slower one (which also is thread safe, and butchered…
Location: Sonora, Mexico Remote: Yes Willing to relocate: Yes Technologies: node.js, angular, c/c++, apache cordova, ionic framework, javascript, linux, windows, raspberry pi, SQL Server, Azure Résumé/CV:…
Did some testing and found that it boils down to three things: RNG algorithm used in the standard library, forced use of double precision floating point numbers (the case for OCaml and javascript), and like you…
This seems like a nice improvement, could you send a PR for it?
It got me thinking as well, so I ventured and did some experiments on this, and found that the main difference is the algorithm used for the RNG; C's std lib uses a slower one (which also is thread safe, and butchered…
Location: Sonora, Mexico Remote: Yes Willing to relocate: Yes Technologies: node.js, angular, c/c++, apache cordova, ionic framework, javascript, linux, windows, raspberry pi, SQL Server, Azure Résumé/CV:…