nona42
No user record in our sample, but nona42 has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
No user record in our sample, but nona42 has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
For games, most performance critical code probably does not run on the CPU but on the GPU. I believe they use pretty standard open source CPU compilers and Sony e.g. do contribute to LLVM.
For Armv8.M and MVE, I expect that Clang and Arm Compiler for Embedded, which is Clang/LLVM based, generates much better code than GCC or IAR. Regarding code size: the common pitfall is -Os for GCC and -Oz for Clang…