It would be really cool to have a library like this that could spit out a shader for real-time rendering with ray marching on your GPU and then use marching cubes to compute the final STL when you’re done prototyping.
It would be really cool to have a library like this that could spit out a shader for real-time rendering with ray marching on your GPU and then use marching cubes to compute the final STL when you’re done prototyping.