Yeah, I'm a huge fan of desert.
I dislike .Net. I enjoy perl/python more. I work on a .Net app now. It has tons of complexity that any other app has, if anything more complexity because of the requirements put around you. Perl and Python are like…
.... both are not unique to the individual that created them. They both would have been come up with by other people.
That's true, I hadn't considered that. You could also group them in some interesting ways like that. The thing is, I wouldn't want to move pictures like that though. They'd actually be tables to move like that, so the…
Very interesting, I know I need a game viewer for my online simulation football game http://deeproute.com Having a hard time deciding what to use. I've installed and messed around with Unity 3d, which seems like a lot…
I run an online Football (american) sim, and I am sitting here dreaming up how to use it. I hadn't considered the stats, that's interesting. Same could be said for the draft, and free agency. Both are really hard to…
Yeah, I'm a huge fan of desert.
I dislike .Net. I enjoy perl/python more. I work on a .Net app now. It has tons of complexity that any other app has, if anything more complexity because of the requirements put around you. Perl and Python are like…
.... both are not unique to the individual that created them. They both would have been come up with by other people.
That's true, I hadn't considered that. You could also group them in some interesting ways like that. The thing is, I wouldn't want to move pictures like that though. They'd actually be tables to move like that, so the…
Very interesting, I know I need a game viewer for my online simulation football game http://deeproute.com Having a hard time deciding what to use. I've installed and messed around with Unity 3d, which seems like a lot…
I run an online Football (american) sim, and I am sitting here dreaming up how to use it. I hadn't considered the stats, that's interesting. Same could be said for the draft, and free agency. Both are really hard to…