It's not the hardware per se. CoreGraphics on macOS/iOS utilizes the GPU for painting, which is much faster than software rendering. Cairo, used for the Linux GTK/WPE ports, is software based, and thus much slower, when…
Agreed - Igalia encourages companies to work upstream, it's part of the idea that we stand for. A patch like the layer based SVG engine is imposssible to maintain by a single company - e.g. Vorwerk, downstream, for an…
Now I'm curios who you are :-)
It totally depends on the implementors, if no one implements it, it won't come. If nobody does the first implementation, no other vendor will follow - it's as easy as this. For WebKit/SVG, features as z-index are easy…
It was in earlier SVG2 drafts, but was dropped due to the lack of implementation, see here: https://www.w3.org/TR/2015/WD-SVG2-20150915/render.html#ZInd...
It's not the hardware per se. CoreGraphics on macOS/iOS utilizes the GPU for painting, which is much faster than software rendering. Cairo, used for the Linux GTK/WPE ports, is software based, and thus much slower, when…
Agreed - Igalia encourages companies to work upstream, it's part of the idea that we stand for. A patch like the layer based SVG engine is imposssible to maintain by a single company - e.g. Vorwerk, downstream, for an…
Now I'm curios who you are :-)
It totally depends on the implementors, if no one implements it, it won't come. If nobody does the first implementation, no other vendor will follow - it's as easy as this. For WebKit/SVG, features as z-index are easy…
It was in earlier SVG2 drafts, but was dropped due to the lack of implementation, see here: https://www.w3.org/TR/2015/WD-SVG2-20150915/render.html#ZInd...