Another recent example is from Starfield, where shops inventories are handled by a physical chest hidden underneath the shop. You can use noclip to loot the chest and get shop items for free.
> Physics, rendering, animation, and game logic all need to access some subset of the same position, orientation, dimensions, velocity, acceleration, mass, tensor of inertia, etc. I wish I knew the solution to this…
One trick I have heard is to force yourself to develop a habit in your waking life where once every couple of hours you consciously asked yourself "Am I awake right now?", paired with something physical like looking at…
Looks like the author of the article (James Gleick) published a book called "What Just Happened" that seems to be a collection of similar articles from that time period
Another recent example is from Starfield, where shops inventories are handled by a physical chest hidden underneath the shop. You can use noclip to loot the chest and get shop items for free.
> Physics, rendering, animation, and game logic all need to access some subset of the same position, orientation, dimensions, velocity, acceleration, mass, tensor of inertia, etc. I wish I knew the solution to this…
One trick I have heard is to force yourself to develop a habit in your waking life where once every couple of hours you consciously asked yourself "Am I awake right now?", paired with something physical like looking at…
Looks like the author of the article (James Gleick) published a book called "What Just Happened" that seems to be a collection of similar articles from that time period