Obligatory link to Errant Signal's discussion of photorealism in games: http://www.youtube.com/watch?v=FRTsl1jCqq8
A wild guess would be that OS X drivers contain poor shader optimizer. Parallels probably work by decompiling DirectX shader bytecode back into GLSL, which is already optimized for OS X shader compiler, therefore there…
I hope you do realize that the errors are much harder to interpret for the non-native speakers? Where the native speaker understands, that the writer simply mixed up two words, the non-native speaker wastes a lot of…
Obligatory link to Errant Signal's discussion of photorealism in games: http://www.youtube.com/watch?v=FRTsl1jCqq8
A wild guess would be that OS X drivers contain poor shader optimizer. Parallels probably work by decompiling DirectX shader bytecode back into GLSL, which is already optimized for OS X shader compiler, therefore there…
I hope you do realize that the errors are much harder to interpret for the non-native speakers? Where the native speaker understands, that the writer simply mixed up two words, the non-native speaker wastes a lot of…