Have you played around with octane script nodes for the use cases above? They should allow you to do almost anything in the node graph through Lua (or native code via ffi) - Jules
Very interesting. I like the way you think.
You need the camera. The software to process is hosted by us on the cloud, I don't if FB can oss it. At least the ORBX file is open and loads in Unity Nuke and AE
This is the basis of our work with Facebook which can capture a light field using 6 or 24 cameras. We run a Job on cloud and it comes back as a 3D scene ORBX asset you can load into Octane for Nuke, Unity etc.…
1 yes (you can always try this in OTOY.com home page - cloud demos menu) 2) yes, it works as shown in the video using the standard Unity samples unmodified to prove viability of the system on GearVR and Samsung…
You can start here: https://unity.otoy.com
For rendering an ORBX in Octane then yes (480 should be minimum), for playback 9( an ORBX package exported from Octane render job/target, HTML5 with webgl is enough for basic 360 viewing even without vr or ar
ORBX framework should be like Lua or luaJIT -i.e. MIT license. What is built or done on top of that and how it's licensed to others is up to the creator or implementer to decide, assuming they have such rights already.
I need to download the latest version that was submitted to MPEG for the file and serial data format and get it on OTOY.com like the 1st doc (intro PDF) linked in my post above. Will share a link as soon as that's done.…
See my post above. ORBX schema and formats submitted to mpeg must be usable by anyone and everywhere with only an MIT license (same as lua which we use script nodes in the graph). I was told this is fine, but that they…
OTOY is contributing the ORBX container and render graph system to MPEG I part 2 at MPEG 120 as a'tier 1'license (equivalent to MIT license). Paid licenses and patents IMO should not be in the baseline minimal…
It's as dynamic as any rasterized game engine. Siggraph 2012 demo has exploding meshes at full speed for example.
Thanks! Asset pipeline for Brigade is Octane.
Have you played around with octane script nodes for the use cases above? They should allow you to do almost anything in the node graph through Lua (or native code via ffi) - Jules
Very interesting. I like the way you think.
You need the camera. The software to process is hosted by us on the cloud, I don't if FB can oss it. At least the ORBX file is open and loads in Unity Nuke and AE
This is the basis of our work with Facebook which can capture a light field using 6 or 24 cameras. We run a Job on cloud and it comes back as a 3D scene ORBX asset you can load into Octane for Nuke, Unity etc.…
1 yes (you can always try this in OTOY.com home page - cloud demos menu) 2) yes, it works as shown in the video using the standard Unity samples unmodified to prove viability of the system on GearVR and Samsung…
You can start here: https://unity.otoy.com
For rendering an ORBX in Octane then yes (480 should be minimum), for playback 9( an ORBX package exported from Octane render job/target, HTML5 with webgl is enough for basic 360 viewing even without vr or ar
ORBX framework should be like Lua or luaJIT -i.e. MIT license. What is built or done on top of that and how it's licensed to others is up to the creator or implementer to decide, assuming they have such rights already.
I need to download the latest version that was submitted to MPEG for the file and serial data format and get it on OTOY.com like the 1st doc (intro PDF) linked in my post above. Will share a link as soon as that's done.…
See my post above. ORBX schema and formats submitted to mpeg must be usable by anyone and everywhere with only an MIT license (same as lua which we use script nodes in the graph). I was told this is fine, but that they…
OTOY is contributing the ORBX container and render graph system to MPEG I part 2 at MPEG 120 as a'tier 1'license (equivalent to MIT license). Paid licenses and patents IMO should not be in the baseline minimal…
It's as dynamic as any rasterized game engine. Siggraph 2012 demo has exploding meshes at full speed for example.
Thanks! Asset pipeline for Brigade is Octane.