Very interesting article indeed. Some time ago I made something similar for GameBoy games and ran into the same set of challenges (and ended up using similar techniques). The ROM is decompiled and translated into C…
Yes, absolutely, I understand there are privacy implications. I am from academia so I might be somewhat naive about what companies are willing to provide, but even anonymized data (e.g., replace every distinct IP…
Does anyone know if these "connection records" are available somewhere? That would be a great source of information to study the Minecraft ecosystem...
Very interesting article indeed. Some time ago I made something similar for GameBoy games and ran into the same set of challenges (and ended up using similar techniques). The ROM is decompiled and translated into C…
Yes, absolutely, I understand there are privacy implications. I am from academia so I might be somewhat naive about what companies are willing to provide, but even anonymized data (e.g., replace every distinct IP…
Does anyone know if these "connection records" are available somewhere? That would be a great source of information to study the Minecraft ecosystem...