paroneayea
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- What Happened to the Fight for the Internet? (dustycloud.org)
- Hoot 0.8.0 released with more live dev tools (spritely.institute)
- Goblinville: A Spring Lisp Game Jam 2025 Retrospective (spritely.institute)
- Whippet GC notes on Guile, heuristics, and heap growth (wingolog.org)
- Functional Hash Tables Explained (spritely.institute)
- The DIY FOSS Cyborg (dustycloud.org)
- First Report on the Pre-Scheme Restoration (prescheme.org)
- Spritely Goblins v0.14.0: libp2p and improved persistence (spritely.institute)
- Make a game with Hoot for the Lisp Game Jam (spritely.institute)
- Distributed System Daemons: More Than a Twinkle in Goblins' Eye (spritely.institute)
- Spritely Goblins v0.13.0: Object persistence and easier IO (spritely.institute)
- Scheme in Scheme on WASM in the browser (spritely.institute)
- Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project (spritely.institute)
- Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration (spritely.institute)
- Spritely Goblins v0.11.0, time travel distributed debugger and more (spritely.institute)
- A distributed time-traveling debugger for Spritely Goblins (spritely.institute)
- Spritely Goblins 0.10 released, distributed programming for Guile and Racket (spritely.institute)
- Growing a Networked Garden with Spritely Goblins (spritely.institute)
- Guix for Development (dthompson.us)
- Spritely Networked Communities Institue receives multi-year funding from FFDW (spritely.institute)
- A Scheme Primer (spritely.institute)
- What Is Lisp? – FOSS and Crafts Podcast Episode (fossandcrafts.org)
- Beyond the shouting match: what is a blockchain, really? (dustycloud.org)
- The Many Faces of an Undying Programming Language (jakob.space)