The issue is not access to an external texture, it's access to an external texture on the right thread in the right GL context. We did look at writing a new backend for surfman to integrate directly, but it's a bit of…
The issue is not access to an external texture, it's access to an external texture on the right thread in the right GL context. We did look at writing a new backend for surfman to integrate directly, but it's a bit of…