I spend a lot of time doing lighting TD work using non-realtime renderers. Every one of those examples is pretty good for realtime, but also looks soooo wrong! its not anywhere near the same quality as a proper…
Would there be much of an opportunity for someone whos into photo-realistic 3d rendering to create some of these datasets? For starters i was thinking of making something like the make3d dataset -…
I think you are missing a shift that has happened in the industry over the last few years. Yes, now that computers are fast enough, pixar raytraces everything in renderman. Most other major studios use that or arnold, a…
I might be out of my depth and not truly understand what is meant by abstractions, but I think the answer is yes? Lets look at the example on the website, theres a node called cube. Isnt that little node an abstraction…
Hold on a sec, I stare at graphs like this all day! If you work in visual effects your whole world is nodes and connections - and that is not a complicated graph ;) For someone whos not used to programming a big wall of…
I spend a lot of time doing lighting TD work using non-realtime renderers. Every one of those examples is pretty good for realtime, but also looks soooo wrong! its not anywhere near the same quality as a proper…
Would there be much of an opportunity for someone whos into photo-realistic 3d rendering to create some of these datasets? For starters i was thinking of making something like the make3d dataset -…
I think you are missing a shift that has happened in the industry over the last few years. Yes, now that computers are fast enough, pixar raytraces everything in renderman. Most other major studios use that or arnold, a…
I might be out of my depth and not truly understand what is meant by abstractions, but I think the answer is yes? Lets look at the example on the website, theres a node called cube. Isnt that little node an abstraction…
Hold on a sec, I stare at graphs like this all day! If you work in visual effects your whole world is nodes and connections - and that is not a complicated graph ;) For someone whos not used to programming a big wall of…