Obviously history plays a part there but V8 integration was not particularly better and mostly the high number of Nix users contributors over the years made it hard to use things made by GAFAMs.
It is although I'm not sure Spidermonkey (The js engine) has support for that.
See https://trac.wildfiregames.com/roadmap But basically more threading and optimizations. We're looking for experienced C++ programmers mainly. Javascript experience is mostly needed for gameplay, ai, random map…
Would be fun as a mod. We once started a mod with Spring 1944's assets but it didn't take on. It's there https://github.com/0ADMods/pyrogenesis-1944
It has gotten better with pathfinder threading but the js is still running in one core...
Glad you like them :)
Thank you!
Well it's open source, so it's up to them :)
Thanks for making a post here again! :)
Brian Broll will be taking about 0 A.D. today between 11:10 and AM–12:25 PM PCT for Microsoft 's AI and Gaming Research Summit. They seem to still accept attendance registrations. https://lnkd.in/d5y5Y37
Actually it's there Xšayāršā (pronounced Khsha-ya-ṛsha; IPA: /xʃajaːr̩ʃaː/) :)
We use Arcanist + Phabricator, but main repo is SVN yes. We also have two git mirrors. We use Premake5 instead of CMake, for historical reasons. an attempt was made at Meson but it was too messy on Windows. We only…
The problem is Spidermonkey for windows, as their build is pretty opaque, and they started calling some Windows APIs breaking compatibility. You get a nasty error if you try to run something there about a missing…
Fun fact that's the point, so we can "justify" artistic license for some things :D
It will totally work if you build from source ^^ I use this https://code.wildfiregames.com/P241 but basically you need only this after cloning and installing deps cd build/workspaces && sh update-workspaces.sh -j4 cd…
They do, they even have their own website. Their repo is closed source so we can't take any patch from them though. https://fork-ad.gitlab.io/
There is on trac.wildfiregames.com One of the biggest but sadly not the only problem is pathfinder threading https://code.wildfiregames.com/D14 Other things like the messaging system could probably be threaded.…
Hopefully we'll be selected for GSOC see: https://twitter.com/play0ad/status/1363607317653180419
Obviously history plays a part there but V8 integration was not particularly better and mostly the high number of Nix users contributors over the years made it hard to use things made by GAFAMs.
It is although I'm not sure Spidermonkey (The js engine) has support for that.
See https://trac.wildfiregames.com/roadmap But basically more threading and optimizations. We're looking for experienced C++ programmers mainly. Javascript experience is mostly needed for gameplay, ai, random map…
Would be fun as a mod. We once started a mod with Spring 1944's assets but it didn't take on. It's there https://github.com/0ADMods/pyrogenesis-1944
It has gotten better with pathfinder threading but the js is still running in one core...
Glad you like them :)
Thank you!
Well it's open source, so it's up to them :)
Thanks for making a post here again! :)
Brian Broll will be taking about 0 A.D. today between 11:10 and AM–12:25 PM PCT for Microsoft 's AI and Gaming Research Summit. They seem to still accept attendance registrations. https://lnkd.in/d5y5Y37
Actually it's there Xšayāršā (pronounced Khsha-ya-ṛsha; IPA: /xʃajaːr̩ʃaː/) :)
We use Arcanist + Phabricator, but main repo is SVN yes. We also have two git mirrors. We use Premake5 instead of CMake, for historical reasons. an attempt was made at Meson but it was too messy on Windows. We only…
The problem is Spidermonkey for windows, as their build is pretty opaque, and they started calling some Windows APIs breaking compatibility. You get a nasty error if you try to run something there about a missing…
Fun fact that's the point, so we can "justify" artistic license for some things :D
It will totally work if you build from source ^^ I use this https://code.wildfiregames.com/P241 but basically you need only this after cloning and installing deps cd build/workspaces && sh update-workspaces.sh -j4 cd…
They do, they even have their own website. Their repo is closed source so we can't take any patch from them though. https://fork-ad.gitlab.io/
There is on trac.wildfiregames.com One of the biggest but sadly not the only problem is pathfinder threading https://code.wildfiregames.com/D14 Other things like the messaging system could probably be threaded.…
Hopefully we'll be selected for GSOC see: https://twitter.com/play0ad/status/1363607317653180419